

Of the two Barbarian subclasses, Wildheart is the more intriguing. Strategically, this opens up novel opportunities like attacking your own characters if enemies aren’t in range, subverting slow and measured play for something much more risky and aggressive. The setback is that this condition can only be maintained if you either deal or receive damage every turn, and is also limited by finite Rage Charges that can only be replenished by taking long rests. The core gimmick here is an ability called Rage, which allows you to dole out extra damage while only taking half as much. The biggest element of the patch, however, is the Barbarian class. It’s also getting a new ‘improvised weapon’ mechanic, which, in Vincke’s words, allows you to “smack goblins with goblins, which is fun.” So what’s the deal with patch 7? On top of introducing the Barbarian class - and by extension the Wildheart and Berserker subclasses - Baldur’s Gate 3 is getting a total UI overhaul and receiving a bunch of new magical weapons. It’s no surprise that Vincke says getting people into Dungeons & Dragons is one of the team’s “secret goals.”

All of this is interconnected - the lack of luck, the minor issues, the vague recollections - because it forms the basis of what Baldur’s Gate 3 is ultimately about: spinning unique, inimitable stories in a world that rewards absurdity. I played the original build twice, but finished the latest patch after coming home from the pub - my memory of that is a little foggy. That’s what matters here: from previous experience, I can envision how everything is supposed to work and have full faith in the fact it will. This time is no different: The music isn’t working, and I’m told to “imagine the sounds” - I agree to pretend I can hear a distinctly Baldur’s Gate-sy score. On every occasion I have been fortunate enough to see what Baldur’s Gate 3 has in store early, things have gone wrong. The problem is twofold: Vincke is getting unlucky, and the build is not cooperating with him. It’s not that Vincke isn’t good at the game - on the contrary, his innovative approach to solving problems makes my own rather egregious ‘hit and hope’ tactic seem boorish by comparison. “Yeah, well, I’m clearly not very good at this game,” Larian boss Swen Vincke tells GLHF during a preview for Baldur’s Gate 3 patch 7, Absolute Frenzy.
